The biggest goal Epic Games has with Fortnite Creative is to transform Fortnite into a platform for games that share little to no resemblance with its core battle royale mode. Independent creators–while perhaps still a long ways off from making Creative’s breakout game–have started to do just that.
Creator duuk has built a 10-player free-for-all Fortnite Creative map that replicates the beloved wallrunning mechanic of other first-person shooters such as the Titanfall series. The 19-year-old, Netherlands-based creator is one of the first to implement this type of mechanic in Fortnite Creative.
You can find the map by searching in the Discover tab with the following code: 9756-5951-6748.
Players are immediately shifted to a first-person point of view once they load into the map. They have the ability to practice the wallrunning mechanic in a small training area before loading into the full map, which resembles a warehouse lot.
The mechanic feels nowhere near as smooth or responsive as it does in games like Titanfall 2 and Call of Duty: Black Ops 3, although it’s still an interesting experience to combine the wallrunning with other Fortnite mechanics like mantling and items like shockwave grenades.
Wallrunning has been rumored as an upcoming mechanic for Fortnite’s battle royale mode for at least a year, as YouTube and TikTok videos have hinted that future chapters and seasons would include it to complement the mantling and climbing system. Despite the rumors, no wallrunning feature has ever been officially mentioned by Epic Games.
Movement has been one of Fortnite’s most-enjoyable features as the battle royale development team has continued to iterate and build on the game’s traversal mechanics with special items that give players incredible abilities. Players have been bounced off the ground with the Shockwave Hammer, dashed through the sky with the Kinetic Blade, and soared above the clouds Iron-Man gauntlets over previous seasons.
The base movement system within Fortnite’s third-person mode has evolved over the course of the game’s five chapters (Fortnite Chapter 6 launches soon). Previous updates have added and refined sprinting, mantling, climbing, and sliding mechanics that have transformed the shooter into something that looks nothing like the survival game that Fortnite originally launched as in 2017.
Many of the features found in the battle royale mode can be used by players in Creative, although copyright restrictions prevent things like the Spider-Man gauntlets from making the crossover without receiving a generic rebranding.
We haven’t seen many fluid movement mechanics in Creative, but players are beginning to push that boundary as well. This map is duuk’s first full release, as they put it, within the Fortnite Creative ecosystem. Mechanics and game types tend to spread like wildfire in Creative if a map featuring them gets popular. It’s too early to tell now, but both duuk and other creators could continue to refine wallrunning in future maps and updates.
Although wallrunning is the signature feature of duuk’s map, it also distinguishes itself from the standard Fortnite experience through the aforementioned first-person perspective. While a first-person mode has been teased for battle royale in the past, an experimental mode only came to Creative users in October 2024. The feature, as the experimental tag would suggest, is still in its early stages and does not include all weapons, use cases, and player features that Fortnite’ standard third-person mode includes.
Fortnite Creative has been slowly evolving since Epic Games announced a new way to create with Unreal Editor for Fortnite, which expands creator tools through further integration with Unreal Engine. The ability to use different camera angles, including a top-down view, give creators an opportunity to build experiences that feel completely different from the battle royale mode. Wallrunning is a beloved game mechanic thanks to many shooters that have come before–these creators are adding to a short chapter to its history with this Creative map.