A small update has arrived to both Call of Duty: Black Ops 6 And Warzone. The November 25 patch notes detail changes to mantling movement, Firing Range updates, and lower player limits for Warzone’s Area 99 map.

One of the main highlights of the update is a movement change made to both Black Ops 6 and Warzone, which is a buff to the player’s high-mantle speed. This is specifically the speed at which players pull themselves up and over high ledges or walls. The developer says this speed was increased to better enable movement fluidity when climbing.

Adjustments are included for the Gunsmith and Firing Range features of Black Ops 6. Controller players can now double-tap left on the D-pad to inspect weapons inside the Firing Range. It also addresses issues with the Gunsmith that prevented Zombies weapon builds from being equipped correctly, and it fixes an issue that previously allowed some weapons to have nine attachments.

On the Warzone side, the developer has reduced the player limit for matches on the Area 99 Resurgence map.

The updated player counts are reduced as follows:

Quads: 44 to 40Trios: 45 to 42Duos: 44 to 40Solos: 45 to 40

The developer says this decision was made in order to improve the overall pacing of matches and reduce the frequency of third-party engagements. “We hope to reduce friction by striking a better balance between action and player agency, allowing players the all-important time to loot up and get their loadout,” Treyarch says.

Additionally, the update also fixed an issue with Warzone’s gas mask, which could cause the unequip animation to still be encountered without player input. Players should now only see the animation if they choose to remove the mask themselves.

The full patch notes for Black Ops 6 and Warzone can be found below, as shared by Activision.

In other Call of Duty news, a new Black Ops 6 bundle lets players be a shark operator. An extended double XP event is also announced for this week, which is in celebration of Black Ops 6’s record-breaking launch.

Black Ops 6 GLOBAL

Movement

High Mantle SpeedThe speed at which players pull themselves over (mantle) high ledges or walls has been increased.

Gunsmith

Addressed an issue where some weapons could have 9 attachments.

Firing Range

Players using controller input can now double-tap left on the D-Pad to inspect weapons in the Firing Range.

UI

Addressed an issue where some players would not see their Battle Pass progression after a match.

Events

Addressed an issue where the Hit List event was tracking Kills, and not Eliminations as it was intended.

Stability

Added various stability fixes.

ZOMBIES

Gunsmith

Addressed issue with ZM blueprints not equipping correctly.

Maps

Terminus Addressed an issue where zombies would not attack players.

Stability

Added various stability fixes.

WARZONE PLAYLIST

After reviewing internal data, we’ve made the decision to slightly adjust the player count on Area 99, our newest Resurgence map.

The updated player counts are as follows:

Quads: 44 → 40Trios: 45 → 42Duos: 44 → 40Solos: 45 → 40

These changes aim to improve the overall pacing of each match and reduce the frequency of third-party interruptions during engagements. We hope to reduce friction by striking a better balance between action and player agency, allowing players the all-important time to loot up – and get their Loadout.

In the meantime, we’ll continue monitoring feedback and data to make further adjustments if needed.

We look forward to sharing more about upcoming Warzone updates soon.

GENERAL

Operator Audio Reduced volume of player cloth and gear sounds for carry-forward Operators from MW2 and MW3, to be more similar in volume with BO6.High Mantle Speed The speed at which players pull themselves over (mantle) high ledges or walls has been increased to better enable movement fluidity when climbing.

WEAPONS

The Akimbo attachment has been disabled for Black Ops 6 weapons.

FIRING RANGE

Players using controller input can now double-tap left on the D-Pad to inspect weapons in the Firing Range.

BUG FIXES

Fixed an issue with the Gas Mask where the unequip animation could still be encountered without player input. As a reminder of the design: Players will only see the unequip animation if they choose to remove it themselves.The overlay will still fade away when the player is out of the gas.Player controls and aim will not be overridden or interrupted by the Gas mask. Period.Fixed an issue where some weapons could have 9 attachments.Fixed an issue where some players would not see their Battle Pass progression after a match.Fixed an issue where the Hit List event was tracking Kills, and not Eliminations as it was intended.

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