Almost everyone’s experience in the Dragon Age games varies depending upon the choices they make while playing them. And according to BioWare, the team behind Dragon Age: The Veilguard wants to honor the choices made by players in the previous titles by not being tied down to only one official continuity.
Creative director Jon Epler told GamesRadar that as far as BioWare is concerned, the studio wants to “avoid the idea of there being a single canon” in the Dragon Age games. He added, that “if we don’t feel we can do something respectful of the choice you made we oftentimes just don’t necessarily reference it… We never want you to feel like your world state is being invalidated.”
Since The Veilguard takes place roughly a decade after Dragon Age: Inquisition, one of the ways that BioWare addressed the issue was by setting the sequel in a different part of Thedas. Epler noted that the key to juggling the multiple-canon approach was by never directly contracting the decisions made by the players in the older games.
“We may not always reference your choice, because it may not have an actual impact on the story that you’re telling right now,” said Epler. “But we’re never going to be like ‘and that thing you did never happened.'”
Dragon Age: The Veilguard will be released on Xbox Series X|S, PlayStation 5, and PC on October 31.