The Fun Pimps’ open-world survival-horror game 7 Days To Die has finally left early access behind (after over a decade of development) with the release of the 1.0 update.

The 1.0 patch notes include a number of interesting additions to character creation and gameplay, but they also reveal when current-gen console ports are scheduled to arrive, along with a tentative roadmap for the game’s future.

According to an official blog post detailing the changes that the 1.0 update has brought to the game, 7 Days To Die has also released a list of important dates players will want to keep an eye on, including the date the game will come to PlayStation 5 and Xbox Series X|S. The game’s developer has noted that “some dates are still subject to change,” but others are set in stone. The current schedule is listed below:

June 21: 7 Days to Die 1.0 Experimental–Streamer Weekend SteamJune 24: 7 Days to Die 1.0 Experimental–Public Experimental SteamJune 28 (tentative): Console Edition 1.0–Wishlisting PS5 & Xbox Series X|SJuly 15th (tentative): Delisting the Legacy Console Game from digital storesJuly 25th: 7 Days to Die 1.0 Official Stable Launch–Steam and Microsoft PCJuly 25th (tentative): Console Edition 1.0–PS5 and Xbox Series X|S launch including a 25% Discount on the purchase of the new product for Legacy Digital owners of the PS4 and Xbox One Telltale Edition.

In addition to the schedule, the patch notes also include a roadmap, giving players an idea of what content will be coming to the game in the future. We’ve included the dates from that roadmap below:

7 Days To Die 1.0 Stable Launch: July 25, 2024

This update brings a character customization system, an armor/clothing overhaul, and the game’s release on current-gen consoles.

Update #1 “Storm’s Brewing”: Q4 2024

Expected later this year, Storm’s Brewing includes a weather system and biome progression overhaul, a wardrobe system, crossplay for consoles, additional Zombie Stages, a Spawn Near Friend ability, Twitch Drops, outfit DLCs, and more.

Update #2 “A New Threat”: Q2 2025

A New Threat will add Bandits, a main menu/UI overhaul, an event system, and a new type of quest to the game.

Update #3 “The Road Ahead”: Q4 2025

The Road Ahead will introduce a Trader overhaul, a new story mode, Steam Workshop support, and an additional new quest type.

As mentioned above, the recent 1.0 update introduces cosmetics and gear, including “16 full sets of unique armor with male and female variants,” and a new “HD character system” that allows players to choose from a series of preset player appearances or build their own from scratch. Players can select their character’s gender and race, choose from over 30 eye colors and 20 hairstyles in 10 different shades, and even customize facial hair. The game’s animal models have also been updated and improved, with more animals scheduled to receive makeovers in the future. Lastly, a new challenge system meant to introduce new players to the game has been implemented.

The patch notes are listed in full below:

Patch Notes:

New HD Character System

“7 Days to Die 1.0” introduces a brand new custom-built from the ground up Character System which offers all new High Definition Models, 1st and 3rd person animations, variations and all new skin and hair shaders to elevate the overall experience. This comprehensive system enhances player immersion, allowing for a personalized and engaging gaming experience. See your hands in the viewport, the sex, skin color and the real gloves you’re wearing. Enjoy seeing your full HD model on vehicles, in the UI and with your friends. See what your co-op friend is looking at with the new character head tracking system. The new system offers extensive customization options including:

Presets: Choose from a wide variety of pre-made character presets to get a jump-start on your adventure in Navezgane.Create your own custom character with a wide variety of of customization options including: Sexes: Male or FemaleRaces: Black, White, Asian, NativeFace: Each race and sex has four different face options for a total of 32 face optionsEyes: There are over thirty eye color optionsHairstyles: There are twenty unique hairstylesHair Color: There are ten unique hair colorsMustaches: There are five unique mustache styles to choose fromChops: There are five unique lamb chop styles to choose fromBeards: There are five unique beard styles

New Player Armor/Clothing System

Along with a brand new Character System in Version 1.0 we have also added a brand new High Definition Armor and Clothing System. This extensive new system amplifies player immersion, enabling a customized and compelling gaming adventure where looting, finding, crafting and upgrading Armor matters.

Witness your hands in the viewport, complete with details like gender, skin color, and the actual clothing you’re wearing. Delight in the sight of your high-definition model on vehicles watching details animate like cloth and backpacks jiggle, Experience the ability to observe what your co-op companion is focusing on, courtesy of the new character head tracking system. Moreover, the enhanced system provides a plethora of customization choices, allowing for extensive personalization including:

Sixteen full sets of unique armor with Male and Female variantsFour main clothing groups include: headgear, bodywear, footwear and gloves.1 primitive set, 5 light sets, 6 medium sets, 4 heavy setsExcept for the primitive set, each armor set comes with a set bonus when you are wearing all four pieces of one set with the lowest quality item governing the strength of that bonus.For Example if you we’re wearing the Lumberjack Armor set you would receive the following bonuses: Double wood harvest5% less stamina use when using axes with a Q1 item in the mixEvery slot using Q6 items in slots changes the stamina bonus to 30%We have kept and reworked most clothing mods with many options including: Glasses have been reworked as armor mods The following adds +1 to the attribute Perception – was the ShadesStrength – was the CigarFortitude – was the Tough Guy SunglassesAgility – was the Ski GogglesIntellect – was the Nerdy GlassesTreasure Hunter Mod – previously Lucky Goggles +10% XP Gain+10% Better LootTreasure Radius -1Night Vision Goggles – now in mod form Updated screen effectThe cigar is now an armor mod Adds +1 to Strength and +10% BarteringAdded a Quad Pocket ModMultiple pocket mods can be added to armor Must be of different sizes i.e. Two Triple Mods cannot be installed in one armor pieceStealth Boots Mod – previously Military Stealth Boots Reduces the noise and stamina penalties of medium and heavy boots

New Animal Models

Our elite team of character artists have been hard at work updating all of our animal models to match the modern aesthetics of our updated HD zombies. The system comes with new models, rigs, more realistic animations and a brand new high tech fur shader to make hair and fur more realistic. The current HD animal roster includes:

Deer, stag, wolf, and mountain lion.Coming in a future patch: Bear, zombie bear, boar, Grace, vulture, rabbit, snake, and dire wolf, coyote and vulture

These updates will be released progressively in patches as animation and rigging are completed, adding more lifelike and detailed creatures to the survival experience.

New Challenge System

We did away with the old tutorial quest and journal system and rolled them into a brand new Challenge System. The challenge system is designed to help new players learn the ropes with an easy-to-follow introduction questline that offers worthwhile rewards. Additionally, long-term challenges keep players engaged with enticing rewards for completing various challenge categories while teaching more advanced mechanics. This system ensures both new and veteran players have continuous goals to strive for, enhancing their gameplay experience. The system includes:

Over one hundred and twenty unique challenges are broken into twelve categories Basics of SurvivalHomesteadingAdvanced SurvivalCraftingTraders and CraftingHarvestingGatheringFarmerSurvivorHunterZombie SlayerA challenge quest tracking system. Track what you want and see your progressRedeem completed challenges for XP. Some challenges can be redeemed for XP and rewards given by any trader. See each challenge for details.Some items have in-game sprite help making it easier to learnDo the challenges in any order of and still get credit for your work or resources you have on

New Vehicle Models

Our artists have also given the existing vehicle models an update, bringing them to parity with the other improved models in Version 1.0. Most vehicles now have additional seating to accommodate at least one friend. There are also new vehicle armor mods available that allow them to withstand wasteland wear-and-tear. Many vehicle mods now have a visual model update so you can see the mods you have installed. These updates enhance the visual appeal and functionality of the vehicles, offering a more immersive and enjoyable driving experience in the game.

The update has many improvements including:

BicycleMini BikeMotorcycle4×4 Truck (Now comes with 4 default seats and can be modded to hold 6 players)Gyrocopter (Now comes with 2 seats to fly with your friend)We have added new Vehicle Mods. These mods are visible on the model. Including: Bicycle Light ModMotorcycle Armor Mod4×4 Truck Plow Armor ModGyrocopter Armor ModLight Mod

Random World Generation Updates

Several improvements and optimizations have been made to our RWG system, making it leaner, faster, and able to create better looking worlds than ever before, with refined composition and layouts improving the overall fidelity and detail of generated worlds.

RWG Game Improvements include :

Faster Creation Time: The time required to generate new worlds has been significantly reduced.District Density Calculation: Improved calculations for better urban planning and layout.Biome Distribution Variants: New variants to create more diverse and interesting world biomes.Road Smoothing: Enhanced road generation for smoother and more realistic paths.Bigger Cities and More POIs: Approximately 50% more Points of Interest, with larger cities and more wilderness locations.Chunk Reset: Improved chunk management and resetting for a more seamless experience.Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POISThe Burnt Forest Biome is back in newly created and Pregen RWG maps

RWG Tool Improvements Include:

New biome distribution presets include: Biome Layout Center Forest – DefaultCenter WastelandCircle – Biomes arranged like a pie chartLine – Biomes arranged like a layered cake with 90° rotations i.e. Forest to the South Wasteland to the NorthBurnt Forest is back!District Colors Light Blue = RuralYellow = IndustrialBlue = CommercialGrey = DowntownGreen = ResidentialDarker Colors of each above are lower density POI’s like remnants Red = TradersWhite = WildernessSpawn Points in the forest can be seen when zoomed into the map. They are small X’s on the country roads and are near wilderness POI’s within 1km of a trader.

New Points of Interest

In order to complement our updated RWG system, our Level Design team has added a ton of new content with over 75 new POIs that will be coming to Version 1.0.

Notable additions, improvements and efforts include:

A high focus on new remnants enhancing performance and providing more diverse environments to explore with lighter zombie counts. A majority of the remnants were created for the downtown district which was low on these types. These efforts have helped significantly with performance.New high-tier locations have been introduced for players to explore and conquer.Haven Hotel (Tier 5)7 Days Suites (Tier 5)Navezgane Athletics Complex (Tier 5)Grover High (Tier 5)Minotaur Theater (Tier 5)6 – New Tier 4’sA new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.RWG Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS

New Zombie Variants and Zombie Updates

Our existing zombies didn’t get left out. Version 1.0 introduces several new zombie variants with unique outfits. Most have received several clothing, skin and hari variation options that spawn, giving large groups a more organic composition and promoting an immersive experience.

Notable additions include:

A nurse from a children’s hospital with bears on her uniformA bowling alley-themed outfit for the fat Hawaiian zombie.Many more variants are coming, adding fresh visual elements to the game’s undead horde.The demolition zombie has received a complete model makeover, aligning with the newest generation of zombie models. This iconic foe now features an updated and more terrifying look.

World Lighting Graphics Update

The shader programming and technical art team have been busy adding in an overall improved lighting model that looks amazing. Improvements include:

Overall more even and consistent lightingOver bright areas are toned down and areas that were too dark are easier to seeDetails in world and character models are more noticeableYou can play now without a mining helmet or torch in dark areasBiome Spectrums and Storm Spectrums have been reworked to give the right amount of mood but provide more consistent lighting overallAO has been turned back onShadows on Grass has been turned back onFSR has been added to the Graphics Options AMD FidelityFX™ Super Resolution (FSR) uses cutting-edge open upscaling and advanced frame generation technologies to help boost your framerates in supported games and deliver amazing high-quality, high-performance gaming on virtually any hardware.

Optimizations

We have worked hard to optimize the game for all SKUs. Efforts to make the game run on the consoles has paid off. Many optimizations have been done including:

A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIsA ton of lighter weight remnant POIs have been made to lighten the weight of cities and give more variety in POIsA new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.Many art assets have had reduced draw calls or simproved settings in Unity to make them run more preformantThe Cutout atlas has been removedA new window tinting system makes window glass opaque until you get close. Occluding the interior or exterior improves performance (moderately), especially for skyscrapers.Game updated to Unity 2022 LTS with better Vulkan and DX12 support (Note: DX12 performance seems worse than DX11)New lighting update managerAmbient occlusion better handles large amounts of propsBlock entities (props) spawn over multiple frames

Massive Progression Update

We have given a lot of attention to overall progression and balance in version 1.0. Here are some of the more notable improvements:

Traders give less dukes and have nerfed rewards that no longer break progression.Trader inventories offer sales staged items for sale that are more appropriate for your character’s level.The game is a little more crafting oriented than in the past, and legendary items are now craftable.The end result is the game feels much more balanced and even in a coop team players will find themselves still engaged on day 70, single players even further.Crafting Quality 6 crafting is backTools/Weapons/Armor Requires new Legendary PartsTraders/Biome order Rekt – ForestJen – BurntBob – DesertHugh – SnowJoel – WastelandQuests Quest Progression has been improved so you get higher Tier Quests offered with each trader and can roll back to lower tiers if you want toArmor Quality determines perk levelBasic Example – Q1, 2, 3, 4, 5, 6 = 5, 10, 15, 20, 25, 50%

Legendary Crafting

We have added new Legendary Parts which can be acquired in high end loot chests, and higher Trader rewardsWith these player can craft Legendary Q6 weapons, tools, and armor

Dew Collector Overhaul

The Dew Collector has been reworked. It now supports 3 workstation tools, one of which is a water filter. This change makes the Dew Collector available early in game, but it collects murky water without having the filter installed.

Enhanced Gore System

Along with the new Zombie variants comes the new and improved Dismemberment Gore System, ensuring consistent dismemberment across zombie types, and as a bonus, there are also brand-new blood splatter particles to complete the visceral experience of combat.

With Version 1.0, the entire zombie lineup has been upgraded with new gore pieces, including a complete overhaul of recently updated zombies from past Alphas. This ensures all zombies are consistent with the latest technology, enhancing the game’s visual impact and immersion.

Updated Road Decals

Say goodbye to one of our last remaining legacy assets, our original Road Decals. They’ve been revamped, giving them a modern face-lift to help make the roads and lots of Navezgane County feel more lived in and legitimate.

Players can now enjoy enhanced realism with updated road decals, featuring more detailed and immersive trash and debris scattered on the roads. This update adds another layer of authenticity to the game environment, making the post-apocalyptic world feel more lived-in and engaging.

Twitch Integration Update

The latest update introduces exciting new features for Twitch integration:

Small Zombies: A new command that shrinks down the size of zombies, adding a fun and challenging twist to gameplay.On Screen Extension: Interactive Twitch features are now displayed directly on screen, enhancing the viewer and streamer experience.

These features provide more interactive and engaging content for both players and their audiences.

New World Borders

The game now features layered world borders, replacing the old radiation zones. The very outer layer is a no-go zone, preventing players from walking off the map. Just inside this is a no-build zone, ensuring players cannot build too close to the edge. As players approach the border, the area fogs up, providing a clear visual cue. This system allows more Points of Interest (POIs) to spawn near the map’s edges, increasing the playable area while communicating to the player you can’t go that way.

New Upgradeable Player Chests

Introducing player writeable storage boxes! Start with a basic wooden box, which can be upgraded to iron, and eventually to steel. Each upgrade increases the storage capacity, providing more space for your items. Additionally, these chests feature writeable areas that display custom text, allowing for easy organization and labeling of your stored goods. Up to three lines of copy can be added. Happy chest placing, survivors!

Environment Art Update

The environment team has been busy with many new art updates that will further immerse you for 1.0 experience including:

New movie theater seats, new soda and drink vending machines, new TV studio camera, new mini beverage coolers, new food and candy posters, new retro electric and gas signs, new neon signs, new camping tents, new chemistry set, new modular iron wrought fence set with destructive states. Dishong tower tribute plaque, zombie spawner tombstone, swing set model, commercial food trash can, new ceiling lights, new mailboxes, new electric fuse boxes, new shipping craneNew plants and vegetation such as: Hops plant, Pumpkins and coffee plantsDecorative assets such as: office desk pictures, trophies, business wall signsArt updates to old assets such as: updated spinning blade trap, updated recycling pallets (cans, cardboard paper), updated rocks and boulders, updated commercial dumpster, updated bathroom and kitchen faucets, updated barbed wire fences.Last but not least, a major optimization pass on almost all of the environmental art props to get ready for console. Including shader and texture optimizations, as well as mesh optimizations to improve game performance.

Block Shape Updates

The environment Art team has been busy with many new block shapes to build with.

162 new shapes added to fill in missing shapes to roofs, railings, poles, stairs, and many more.

A few notable ones include:

Wedge Stairs Railing Left, Right, Tip Left, and Tip RightWedge Stairs Railing Metal Left, Right, Tip Left, and Tip Right6m and 8m long ramp setsWedge60 Windows setBroken and Empty versions of all Bulletproof Windows (POI’s)Also note the addition of a new Radial Menu option: Copy Shape And Rotation

Enhanced Audio

Sharpen your ears, survivors! The latest update includes enhanced audio features:

Updated Ambient Stingers: More dynamic and immersive ambient sounds.Variety of Bird Chirps: A larger variety of bird sounds to enrich the environment.Inventory management sounds: Unique sounds for moving various item groups in your backpack

Enhanced Particle VFX

We have enhanced many of the particle effects to be better, more realistic and performant. The latest update includes:

All new blood and dismemberment VFX particlesNew block destruction and block physics VFX particlesNew Explosion VFX particlesNew Shading system for smoke and fireNew Vehicle VFX including rigid body destruction

Trader VO overhaul

We have cast 5 unique voice actors and recorded over 1200 unique Voice Over lines to bring new life, story, responses and funny quips to the five traders in the game.

Don’t worry your favorites Trader Rekt and Trader Jen still have the same actors but all new lines and new functionality. New functionality includes:

All traders now have their own unique voiceTraders have more than 200 lines each with story bits and strong hints to relations between tradersSubtitles will be translated to all supported languages

Gamepad Improvements

A ton of work has gone into improving Gamepad Support to make it control better, more intuitive and have native console features including:

New UI navigation system that removes the virtual cursorOverhauled modern camera controls that are easier to use and can be extensively customizedNew aim assist systems for gamepads to aid with quicker targeting when aiming a weapon or swinging a melee weapon, and slowing the camera when passing over small interactable objectsGreatly expanded gamepad settings in a new controller options menu including: Joystick layout optionsSeparated X and Y camera sensitivityLook accelerationDeadzone adjustmentsRumble strengthAim assist toggleFull gamepad remapping support for on foot and vehicle controlsNew controls and shortcuts when using a gamepad, including: Directly access items on your toolbelt via radial menu by holding either of the toolbelt selection buttons.Instantly swap to your previously equipped item with the new quick swap buttonEasier sprinting with tap or hold controlsExpanded controller vibration support that responds to actions triggered by the player and what’s happening around themSupport for DualSense controller features including: Track time of day, weather and blood moons on the light barTrigger effects when using certain items and weapons

Modding Notes

Game updated to Unity 2022.3.29f1Updated HarmonyX to 2.13.0ModInfo: Now requires ModInfo in V2 format, also properties “Name” and “DisplayName” no longer optional as announced in Alpha 21XML parsing now supports “conditional” blocks: Allows switching between different XML blocks based on conditions like game version, whether a certain mod is loaded etcCan be evaluated once by the host when loading the XMLs so host and every client will have the same resulting XML or by each game instance separately, so that host and every client can have different effects, e.g. when based on a GamePrefAlso supported on the top level of patch XMLs: These are always applied during XML loadingDetailed documentation will be added to the game’s wikiXML patches now feature a new instruction “include” which allows including another XML in place, e.g. to split up large XMLs into smaller pieces or – combined with the usage of conditional blocks – include different XML based on other conditionsNew XML “events.xml”: Allows defining date based events (like christmas, halloween etc) and use them with conditional XML blocks – have the pipe baton automatically use a candy cane shiv model during christmas season or pumpkins use a halloween based model during that timeZ-Selection box for POI or world building now shows the current selection sizeUpdated POI properties windows to reflect the current POI featuresDebugging: Debug views (F3) now remember the selected elementsCVar filter box can no longer have the input focus when the mouse cursor is not enabled – avoids accidentally overwriting your filter while running aroundFPS graph and network monitor available in releasesGame assembly gets fully publicized members for easier code modding – each member that has changed access level gets an attribute “PublicizedFrom” attached that will tell you the original accessibility level. Accessing originally not public stuff is still meant to be a last resort if other approaches fail.New BlockCompositeTileEntity with respective TileEntityComposite This is a generic TileEntity (TE) block which allows selecting which features it should have from XML (“compositing”)Currently these features are supported: Lockable: The TE can be lockedLockPickable: Players can pick the lock on the TE (only usable in combination with Lockable)Signable: The TE can be written on. The prefab used for the TE will have to have properly set up TextMeshes – at least one but it supports as many as desiredStorage: The TE will have container featuresThese TE properly support up/downgrading, so for example a block that has Signable can upgrade to a block that supports Storage and Signable and keep its textAdding new features does not require enumeration modifications so should be easier going forward to add custom TE features from modsExample usage of these features can be seen on the new player storage blocks “cntWoodWritableCrate” and similarFile lookup prioritizes files in user data (e.g. LocalPrefabs) over modsNew game argument “-newprefabsmod=somemod” allows defining a mod in which new prefabs get stored instead of going to “LocalPrefabs”. Mod name is given by its internal name from its “ModInfo.xml”, not the folder nameXUi changes: Generic “repeat_content” attribute support for all views. For non-grid views the attribute “repeat_count” specifies the number of clonesRepeated elements automatically get fed with additional template parameters that can be used with template bindings (“${…}”): For every parent view: “repeat_count” giving the number of elements as specified by “repeat_count” attribute and “repeat_i” incrementing by one for each created element, starting at 0Additionally for grid views only: “repeat_col” and “repeat_row” giving the column and row the element will be in the grid – assuming the grid dimensions do not change later onNew attribute “disabled_tooltip_key” lets you define a tooltip that gets shown when hovering a disabled viewNew attribute “force_hide” allows keeping a view invisibleNew attributes for controller navigation: “use_selection_box”: Should controller navigation show an outline around the selected view“gamepad_selectable”: View can be selected with a controller“nav_up”, “nav_down”, “nav_left”, “nav_right”: Manual override which view to select when pressing the respective direction on a controllerTexture views now support: Color tinting (“color” attribute) and for keeping the texture’s aspect ratio (attribute “original_aspect_ratio”)XML “extends” now allow excluding specified subclasses (like “UpgradeBlock” in blocks) so that all its children are actually excludedChanges to quests should no longer kill savegames’ character files – though the affected quests will lose their details in the quest logPlants tick correctly when placed on the same position as another plant was growing before – before the timer would potentially not reset thus accumulating the old and new growth timesPerks can now have LevelRequirements for individual levels only instead of being required to be specified for all levels if done for at least one“Inventory.PUBLIC_SLOTS” is changed to be targeted by mods, making it easier to implement custom toolbelt sizes. Also a new property “SHIFT_KEY_SLOT_OFFSET” has been added that allows specifying which slots are meant to be targeted when using Shift + slot hotkeyWorld Editor: Previews of POI now match the actual state when rotating them

TFP News Screen

We have moved the old shared menu news screen into a new skippable in-game News screen that has graphics and link support for all formats. This will be used to inform players on new patch updates and other TFP news.

Server Administration

Changes to serverconfig.xml:

Setting “SaveGameFolder” has been removed. It is now always based on the “UserDataFolder”New setting “IgnoreEOSSanctions”: Allows ignoring EOS sanctions when players want to join servers. Defaults to false.

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